Today I am launching Misunderstood Pigs (iTunes Link). The gameplay is simple: place objects to save the pigs from an impending onslaught of projectiles.
I had been sitting on this game at 90% completion for at least 5 months, and decided to bite the bullet and spend a few days finishing the last 10%.
The game shares a lot of code from my previous release, Word Topple, including a level editor/framework which is tightly integrated with Adobe Fireworks (which I am debating open sourcing).
This is the first of several personal project’s that I plan to open source in the coming months. As I’ve slowly begun the process of migrating all of my personal projects from a private gitosis installation
to github to a new server, I’ve realized that most of my 43 private repositories will amount to nothing in my hands alone. I’m also a big fan of free software without restrictions. With that in mind, I am licensing these projects under the MIT license.
Paperblocks is a flash 3d tetris game I made in my spare time years ago. I previously made a short blurb about it here. It is built with Flex and Papervision3D with a small php high scores backend. The original inspiration for the game was from Blockout, which was one of my favorites growing up.
Play the game or check out the source code. Cheers!
While working on one of my side-projects, I had the need for client-side pagination. Nothing I could find was simple enough for my use case, so I decided to write my own. Check it out on GitHub here.
I spent the last few days teaching myself Flex 4 and AIR. Per my usual way of learning things I like to make (somewhat) functional applications. This time I made a desktop notification system for Stackoverflow. Currently it just notifies of new questions asked, subject to certain filters. Eventually I will add notifications for questions that have been answered, among other things. If you install it now, it should update to the latest version automatically in the future. Use the badge below to try it out and let me know what you think:
Please upgrade your Flash Player This is the content that would be shown if the user does not have Flash Player 9.0.115 or higher installed.
Two of the most popular ways to build flex projects are:
In our case, we had been using 1 for development and 2 for production for some time. This gave us the best of both worlds: nice IDE features (e.g. problem markers and jumping to definitions) during development time and also the ability to fine-tune and optimize for production deployment.
- Use Flex Builder
- Use the Flex SDK Ant tasks
Recently, however, due to increasing project complexity (project dependencies anyone?) and flex builder bugs, we have been forced to switch over to using Flex Ant tasks exclusively. This means configuring our Eclipse projects to have an Ant Builder which executes our ant tasks in place of Flex Builder. The one benefit of this is that it increases the transparency of the build process, with only a single code path for building and saving us the headache of having to define compiler settings and modules in more than once place.
Aside from speed, the one major annoyance of this route is that no problem markers are generated during the build process. Consequently, you have to manually examine the console output. Once you manage to locate the error, you still have to parse the output, extract file names and line numbers, and manually open the files… at least until now!
The Solution: FlexMarkers
This morning I finally got fed up with this process and spent the better half of the day developing an eclipse plugin (my first one), FlexMarkers, which solves this problem. It inspects the console output from the Ant Builder as it is produced and creates problem markers for both errors and warnings. With this plugin you see mxmlc and compc errors in the Eclipse Problems view and can double click on them and go directly to the file and line number where the problem occurred. This essentially duplicates the behavior of Flex Builder, without having to use Flex Builder to build your project.
You can find the update site here: http://hempton.com/eclipse/update
So far, I have only tested it on Eclipse 3.4.2. If you use an Eclipse Ant Builder which executes <mxmlc> or <compc> tasks, definitely give it a try!
If you have ever spent any time developing and styling flex applications, you have probably come to find the 9-grid scaling feature indispensable. For those of you unfortunate enough to have never experienced this feature, it enables you to easily scale an image while preserving the scale of certain portions of the image based where it lies within a specified grid. Parts of the image which lie in the corners of the grid will not be scaled and parts which lie in the sides will only be scaled in one direction.
Traditionally, to achieve this same effect in plain html/css you would slice the background image into multiple files and have extra structural markup in order to place the images in the appropriate places. This is particularly annoying for fluid layouts. Being faced with a small side project in html/css and desperately wanting to avoid this css styling tedium, I created a jQuery plugin which brings 9-grid scaling support to html/css. I have also put up some examples and I have also put it up on google code. I am looking forward to using this as a more efficient alternative.
UPDATE: This plugin is outdated and has instead been replaced by the border-image style.
My favorite part about flying is that I use it as an excuse to focus on small personal projects. Last night, on my red-eye flight back from west coast demo day 2008 (oh yeah, in case you didn’t know, I am in YCombinator Summer ’08, co-founder of MeetCast) I made a custom RSS reader for my blog. This isn’t any ordinary RSS reader, however, it is in the form of a physics sandbox. You can see it in action here.
It’s still pretty rough, but is still fun to play around with. I used the as3 version of Box2D for the physics, which I am really impressed with. Eventually I will add more parameters besides gravity, as well as more feeds (e.g Twitter).
A while back I created this game while teaching myself Flex 3 and Papervision 3D 2.0 and I figured it merited a blog post. It’s of the 3D Tetris breed and took me several weeks to complete. You can see it in action here. Try it out and submit your high scores! Feedback is welcome.